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Fill to gradient

Transforms a Fill base into (randomly oriented) gradients. Very useful for creating a Heightmap where tiles are randomly tilted and sloped.


  • Fill - The output of Fill node.
  • Angle - The map to determine per-cell angle with an external map.
  • Angle multiplayer - Angle multiplicator.
  • Angle variation - Randomises the angle for each tile individually.
  • Multiply by bbox size - Scales the entire linear effect by the tile's individual bounding box size.
  • Disorder - Phase-shifts the angle to introduce small variation.