Tile Sampler
Tile Sampler is useful for creating man-made procedural patterns, with additional control over certain parameters driven by external input maps.
Parameters
- Tiling - Amount of X and Y repetitions of the pattern. Default is [16, 16]
- Blend - Blend mode for tiles onto background and each other.
- Scale max - Sets global tile scale.
- Displacement map - Map to drive tile displacement. R channel drives X displacement, G channel - Y displacement
- Rotation map - Grayscale map to drive tile rotation.
- Color map - Map to drive per-tile tinting.
- Mask map - Mask slot used for hiding certain tiles.
- Distribution map - Mask slot used to drive multiple custom pattern inputs.
- Background - Optional background image.
- Source 1-4 - Custom pattern image, used to fill the tiles.